Friday I spent most of the day working furiously on edits. I didn’t want to leave with Turkey Volcano unfinished because I wanted to take Saturday off. I ran into technical issues with TouchDesigner which were exacerbated by the tiredness of having worked so many 12+ hour days in a row. I had to rewrite a bunch of Touch but I got it all done and exported by 8pm, setup most of the physical aspects of the room in a hurry and got out of there to go get a drink with Iain.
I did a little work in the morning from home. I woke up 11am which is super late for me. I posted two Sunday showings at noon, as promised. Some were taken immediately. Then I called it a day.
I had to do some Big Weekend work in the morning, but got over to Eureka early afternoon to set up. It wasn’t a total rush but it wasn’t easy. The first group was 5 people and the second was 7. Both were great and my concerns about the waiting room not creating much tension seem unfounded. It’s dark in there so it gives it a certain vibe. No one stayed long in the “lobby” so I think I’m going to not decorate that as planned and instead focus on the gift shop.
It was a huge milestone quietly achieved – the first paying customers in the new space! I hope to have a more official opening soon, but have no idea what that means.
I worked on sending out some requested information for an online magazine and also my SXSW application. I’d like to do an interactive IRL immersive meetup where participants create an experience in an hour. I don’t know how much of a fit that is for “interactive” these days, since there’s no tech but the principles are generally the same and geez the Eureka Room is very music-film-interactive. We’ll see. It needs some media so I’ll have to crank out a video for the submission.
Most of the rest of the day was spent doing calendar stuff and organizing all the notes and to-dos for Eureka that I’ve been putting off. It was nice to spend three hours planning with my head above water instead of doing non-stop.