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The Museum of Destroy The Art

September 11, 2020

Note: This post is part of my “Museums Project“, a collection of 200+ high-concept ideas for museums.

Paintball plus museum. There’s a bunch of paintball guns you can choose from. You receive a blank canvass that has a nice frame. You stand in a big room with the canvas about 20 feet away. It’s just you in the room. You shoot at it. You take it home with you.

Or perhaps it is a shooting range.

Instead of shooting, let gravity do the work. Stand on a balcony and drop your paint. Instead of colored paint, just use blank ink. Or give them a painting that has an image on it already and they paint that. They can choose which images from a selection we provide.

What, if instead of paint, you make holes: shoot bb’s, poke with a stick, drop things onto it?

What if instead of a blank or not-blank canvas, you are shooting the backside of it? You poke some holes through it randomly at a distance. Then you turn it over and it’s a sort of ouiji-fortune-telling board. Depending on where the holes landed, that’s your fortune. Or perhaps it even determines what happens next in the experience. 

I think interacting with something you can’t see fully, then turning it over to see what you’ve done to your “fate” has a lot of emotion and poetry in it. It would be an enticing proposition to many.

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Posted Under: Experience Design Tags: #ExperienceIdeas, #Museums, #TheMuseumsProject

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